home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
BBS Toolkit
/
BBS Toolkit.iso
/
doors_1
/
bord11.zip
/
BORDELO.DOC
< prev
next >
Wrap
Text File
|
1992-12-24
|
24KB
|
618 lines
============================
Bordello!
============================
(c)1992 T&J Software
One of the T&J Software Collection of multi-BBS door programs.
Supporting PCBoard, Wildcat!, Gap, QBBS, RBBS, Spitfire,
UltraBBS, Telegard, TriBBS, Remote Access, and WWIV
VERSION 1.10 December 24, 1992
By
Tom & Jane Wildoner
397 West Broadway
Jim Thorpe, PA
18229
VOICE (717)325-9480
*between 5:30 & 10:00 p.m. Eastern Time
From
The T&J BBS
(717)325-9481
1200/2400/9600/19200/38400
24 Hours/Day
LATEST VERSION:
===============
Please call the T&J BBS for the latest version of this program.
LEGALITIES:
===========
THIS SOFTWARE AND ACCOMPANYING MATERIALS ARE DISTRIBUTED "AS IS" WITHOUT
WARRANTY, EXPRESS, IMPLIED OR STATUTORY, INCLUDING BUT NOT LIMITED TO ANY
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL ANYONE INVOLVED WITH THE CREATION AND PRODUCTION OF THIS
PRODUCT BE LIABLE FOR INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES, ARISING
OUT OF ANY USE THEREOF OR BREACH OF ANY WARRANTY. ONCE REGISTERED, ANY
DISTRIBUTION OF THE REGISTERED KEY WILL INVALIDATE YOUR KEY IN ALL FUTURE
VERSIONS OF THIS PROGRAM AND NO PRODUCT SUPPORT WILL BE GIVEN. DISTRIBUTING
A REGISTERED KEY FILE WILL ALSO BRING ABOUT CRIMINAL CHARGES.
DISTRIBUTION:
=============
You may make this file available for downloading from your BBS or you may
upload it to any BBS of your choice, provided that you do not make any
changes to the contents of the archive (ZIP file). The archive and its
individual contents may not be used by any service that charges any money
whatsoever, without the written permission of the author.
PROGRAM DESCRIPTION:
====================
Welcome to the game of Bordello! by T&J Software!
Bordello resets with the first player of the new month. The object of the
game is simple, end the month with more money than your opponents!
Let's start off by going over the MAIN MENU commands:
A- ADJUST PHRASE: Changes the phrase you will say to other players
after a successful covert action!
B- BUY CONDOMS: You may buy condoms in various lot sizes for your
girls to give to the guys during the NEXT DAY option. If your girls
run out of condoms, there is a percent chance they will contract
a disease. If they contract a disease, they will make less money
during the NEXT DAY option. Disease can be cured by the DOCTOR.
C- COVERT ACTIONS: Covert actions will be described in detail below.
D- DOCTOR: Use the doctor to check your girls periodically! If you
run out of condoms your girls can contract diseases. Other players
can send thugs to infect your girls also! Read your MESSAGE file
regularly to see if other players have done this!
F- FIND WHORE: Use this option when you have less than 10 girls in your
house. You may only find 3 girls per day! You will show up in a bar
type setting and are offered two choices: either LOOK for a girl or
go back to the MAIN menu. When you choose LOOK, a girls statistics
will be presented to you. You may either LET her go or KEEP her. No
matter what you choose, you lose one pickup for the day. Remember,
you only get three! If you choose KEEP, she is added to your whore
house. You may always DUMP a girl in the WHORE INFO section.
G- GET THUGS: Thugs are used to protect your whore house from other
players and to attack other players! Thugs always cost $1,000
apiece. Try to keep as many of these guys around as possible!
H- HELP: Brings up this help file.
M- MESSAGE AREA: Use the message area to leave messages to other
players and to read your messages. Every time a player performs a
COVERT action against you, a note will be added to your message
file telling you who did it and what they did! You may also KILL
your message file after reading it.
N- NEXT DAY: This is where you open your doors for business! Each of
your whores will earn so much money based upon their looks, breast
size, disease, and your whore house level. The higher these stat-
istics, the more they will make. Remember, if any of your girls run
out of condoms, they can get a disease. Also, this is where the
police could come and bust your operation if you haven't paid them
off enough! One BIG NOTE here -- if you don't have enough money
to pay the police fine, you are out of the game and have to start
over again!!
P- PAYOFF POLICE: This is where you can payoff the police to try and
get them to leave you alone! The more you pay the better the chance
they will leave you alone. Every time you UPGRADE your whore house
a level, the payoff amount is set back to ZERO! We won't tell you
what the KEY amount of money is, but it doubles for each level house
you have!
Q- QUIT GAME:
R- REDRAW SCREEN: In case of line garbage....
S- START OVER: If you feel like you are doing very poorly, you can
always use this option to start again!
U- UPGRADE WHORE HOUSE: Your whore house starts out at level ONE and
goes up to level TEN! The higher the house level, the more money
your girls will make.
V- VIEW HIGH SCORE:
W- WHORE INFORMATION: Use this option to view your whore statistics!
From this menu you may choose to DROP a whore if you wish. In order
to DROP a whore you will have to pay her to leave.
COVERT ACTIONS
In the COVERT actions menu you will have the following options:
1- Steal money from another player.
2- Steal a whore from another player.
3- Sabotage another players whore house.
4- Pillage another players girls.
You MUST have some thugs to perform any of these options! If the opposing
player has more thugs than you, a fight ensues! (see the FIGHT section).
If the opposing player a fewer thugs than you, there will only be a
percent chance of his thugs fighting yours. If you successfully steal
money from another player, it's added to your cash and deducted from
his, etc...
Sabotaging a persons whore house will deduct one level from it (if it's
greater than level ONE). Pillaging another players girls will infect
them with a disease!
In order to steal a girl from another player, you MUST have a vacant
slot in your whore house!
FIGHTING
In some cases, you must fight the other players thugs in order to perform
your covert action! If the fight menu comes up you'll see the following
information and options:
You may choose to ATTACK of RETREAT.
You will see your THUGS left and power left and your opponents. If you
select A for ATTACK, a random number is generated for each player. If this
random number is LOWER than your power, you score a HIT! The same works
for your opponent. Each successful HIT will deduct from 1 to 10 points
of power from the other player. For every 10 points of strength that is
lost, one thug dies.
Once the power of either player goes to ZERO the fight is over.
NOTE:
=====
The BORDELO.KEY file that is distributed with this door does NOT expire!
This is simply here so the door has a KEY to read. When you register,
you will receive a new BORDELO.KEY file.
Your users are only allowed THREE game days and can only enter the door
ONE time per day until registered.
I'm sorry about having to "cripple" the door until it's registered,
but that's the only way I see to do things. Besides, I don't feel it's
crippled just "limited". The door runs fine, the users are just limited
to the above items until the door is registered.
By running BORDELO LOCAL, the SysOp can play the door without any
crippling to better evaluate the door.
FEATURES:
=========
--- Desqview Aware.
--- COM1-4 support and non-standard IRQ's.
--- Colorful ANSI screens.
--- Chat function with automatic screen redraw.
--- Drop to DOS with automatic screen redraw.
--- NO BRUN module needed for play.
--- BETA tested on many different boards.
--- Will return to BBS on dropped carrier.
--- Will TIMEOUT a player after 5 minutes of no activity.
--- Use of HOT KEYS while in the door.
--- Support BBS available.
--- TOP TEN bulletins.
--- SysOp configurable.
INSTALLATION:
=============
Run Bordello with the command line UTILITY. (BORDELO UTILITY)
Next, RESET the DOOR!! Select number 2 from the UTILITY program! This
will reset everything from scratch.
Next, select number 3, set the BORDELO.CFG file -- answer all the
questions here.
Next, select number 4, set the SYSOP.CFG file. This will ask you
how many men per day per player, path to your color bulletin, path
to your ASCII bulletin, how many times they can enter the door per
day, etc...
If you set the number of game days 15 and the number of times they may
enter the door to 3, it means they get 15 game days for the entire DAY!
If they use 10 game days during their first entry to the game, the second
time they enter the door they will only have 5 left.
CONFIGURATION: (Your BORDELO.CFG file)
=============
Example configuration file for PCBOARD.SYS
------------------------------------------
C:\PCB\PCBOARD.SYS <=- (Full pathname of your PCBOARD.SYS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for USERS.SYS
----------------------------------------
C:\PCB\USERS.SYS <=- (Full pathname of your USERS.SYS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for DOOR.SYS
---------------------------------------
C:\BBS\DOOR.SYS <=- (Full pathname of your DOOR.SYS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for USERINFO.DAT
-------------------------------------------
C:\BBS\USERINFO.DAT <=- (Full pathname of your USERINFO.DAT file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
NOTE: DOOR.SYS must be in the SAME directory as USERINFO.DAT
Example configuration file for CALLINFO.BBS
-------------------------------------------
C:\BBS\CALLINFO.BBS <=- (Full pathname of your CALLINFO.BBS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for DORINFOx.DEF
-------------------------------------------
C:\BBS\DORINFOx.DEF <=- (Full pathname of your DORINFOx.DEF file
where 'x' is the BBS Node number.
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for SFDOORS.DAT
------------------------------------------
C:\BBS\SFDOORS.DAT <=- (Full pathname of your SFDOORS.DAT file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for CHAIN.TXT
----------------------------------------
C:\BBS\CHAIN.TXT <=- (Full pathname of your CHAIN.TXT file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
Example configuration file for GTUSER.BBS
-----------------------------------------
C:\BBS\GTUSER.BBS <=- (Full pathname of your GTUSER.BBS file)
T&J Software <=- (Change this to your BBS name)
Tom <=- (The Sysop's first name)
Wildoner <=- (The Sysop's last name)
1 <=- (COM port number - defaults to 1)
1 <=- (Node number - defaults to 1)
Example Batch File
==================
A sample batch file similar to the following:
ECHO OFF
CD\DOORS\STUDET <=- Switch to the door's Directory.
BORDELO BORDELO.CFG <=- Execute the door program and pass the
configuration filename to the program.
CD\PCB <=- Go back to PCB DIR when user exits door.
BOARD <=- Restart BBS.
This Door is multi-node compatible so you may run more than 1 node from
the same .CFG file provided the path to your system file (DORINFOx.DEF,
CALLINFO.BBS, etc) is exactly the same unless you are using environment
variables, (q.v.)
Environment Variables
=====================
PCBoard automatically creates the %PCBDRIVE% & %PCBDIR% environment
variables. Non-PCBoard systems may also use these variables by including
the following in either your BBS batch or AUTOEXEC.BAT
SET PCBDRIVE=C: <- Drive letter of your BBS files
SET PCBDIR=\BBSDIR <- Path to your BBS files
Then in your Door .CFG file instead of putting C:\BBSDIR\DOOR.SYS, you
would put %PCBDRIVE%%PCBDIR%\DOOR.SYS. This allows you to use just one
.CFG file for multi-node operation!
To specify a non-standard IRQ, put the IRQ number after the .CFG on the
command line. For example:
BORDELO BORDELO.CFG /5
or using the PCBDRIVE procedure: SET IRQ=5 and use
BORDELO BORDELO.CFG /%IRQ%
This tells the program to use IRQ 5 instead of the standard IRQ.
Had reports of conflicts when using non-standard IRQ's on Novell/Netware
systems. Seems Novell also uses the / character so something went screwy
somewhere. So I added the * (asterisk) which may be used instead of the /
in case of a conflict. In other words, /%IRQ% and *%IRQ% will both work
and are interchangeable.
When specifying the location of the system file on line 1 of the doors .CFG
file, you may use the environment variables %pcbdrive%, %pcbdir%, %pcbnode%,
and %wcnodeid%. Some examples:
PCBoard:
USERS.SYS in C:\PCB - %pcbdrive%%pcbdir%\USERS.SYS
USERS.SYS in C:\PCB\NODE1 - %pcbdrive%%pcbdir%\NODE%pcbnode%\USERS.SYS
Wildcat!:
USERINFO.DAT in C:\WC\NODE1 - C:\WC\NODE%wcnodeid%
Non-PCBoard systems may use the PCB environment variables by setting them
in either AUTOEXEC.BAT or in the batch that runs the door. For example:
SET PCBDRIVE=C:
SET PCBDIR=\BBSDIR
SET PCBNODE=1
Fossil Driver Support
---------------------
DoorFrame supports the use of Fossil drivers. To tell your Door to use the
Fossil driver instead of the standard COM ports, just put /FD on the command
line when running the door. For example:
MYDOOR MYDOOR.CFG /FD
indicates that a Fossil driver is present and should be used. If no Fossil
driver is detected, DoorFrame will print a message to that effect and exit
the door gracefully.
Sysop Keys
==========
F3 - Toggles the printer On/Off. Value is passed to PCBoard and/or
written to DOOR.SYS and USERS.SYS
F4 - Toggles the Page Bell on/off. Value is passed to PCBoard
and/or written to DOOR.SYS and USERS.SYS
F5 - DOS Shell. Allows SysOp to exit to DOS from inside a DOOR.
F7 - Toggles the Caller Alarm On/Off. Value is passed to PCBoard
and/or written to DOOR.SYS and USERS.SYS
F8 - Returns the caller involuntarily to the BBS.
F9 - Toggles the local display On/Off. Value is passed to PCBoard
and/or written to DOOR.SYS and USERS.SYS
F10 - Activates SysOp CHAT mode within the DOOR.
ESC - Deactivates CHAT mode. DOOR is resumed.
UP - Give the caller extra time while in the DOOR.
DN - Subtract time from the caller while in the DOOR.
HOME - HELP key for Status Line options.
ALT-N - SysOp next on toggle. Value passed to PCBoard. (PCBoard only)
ALT-X - PCBoard will exit after current caller logs off. Value is
passed to PCBoard. Not available on non-PCBoard systems.
SYSOP.CFG FILE:
==============
Here is a breakdown of the SysOp configuration options which will be
found in the SYSOP.CFG file. Remember, you can setup this file easily
with the BORDELO UTILITY program!
40
C:\WC30\BULL\BULL99.SCR
C:\WC30\BULL\BULL99.BBS
3
60
Y
N
N
Y
4
11
LINE 1: Game Days
LINE 2: Color bulletin path
LINE 3: Mono bulletin path
LINE 4: Plays per day
LINE 5: Time limit (minutes)
LINE 6: N- no status lines Y- show status lines
LINE 7: Y- use special access feature N- normal access
LINE 8: Y- auto color check N- bypass auto color check routines
LINE 9: Y- local display on N- local display off
LINE 10: Number of covert actions (suggest leaving this at 3 or 4).
LINE 11: Number of tries at the combination (10- Hard, 11- Medium,
12- Easy).
PLAYER FILES:
============
Each player has two associated player files. One has the extension of
.REC which contains the players information and the other has the
extension .MSG and contains any messages left to the player. Here is
a list of the information in the .REC files:
THE PROGRAMMER 'Player ALIAS name
11-07-1992 'Date of last play
0 'Game days left today
3 'Door entries left today
TOM WILDONER 'Player REAL name
Kiss my ass! 'Player's phrase.
"SHAWNA",7,"N",32,8839 'Whore, looks, disease, breasts, money made
"MARGIE",10,"N",35,16010
"CATHY",7,"N",35,13372
"CHERYL",7,"N",39,9008
"MARTHA",2,"N",40,2376
"NANCY",4,"N",39,6268
"COLETTE",3,"N",37,3330
"JEAN",4,"N",38,3496
"GINGER",7,"N",33,6006
"EMPTY",0,"N",0,0
889 'Condoms left
130715 'Cash
10 'House level
10 'Thugs
1 'Number of EMPTY girl slots
0 'Amount paid to police
3 'Covert actions left today
N 'Whether or not the player started over
PLAYER HELP:
===========
A file is included called BORDELLO.HLP -- feel free to zip this file
up and place it on your board for your users to download!
MAINTENANCE:
===========
After the initial setup, no maintenance will be required unless you
want to reset the door from scratch. The door will reset with the
first player of a new month.
PLAYING LOCALLY:
===============
Just type BORDELO LOCAL
PLAYER ACCESS:
=============
One new feature that was added to this door is the ability to control player
access to the door. If line 7 of the SYSOP.CFG file is flagged 'Y'
then this option will be in effect. If it is flagged to 'N' then
anybody may play the door.
If flagged to 'Y', the players name must be found in the PACCESS.DAT
file or they will be told to leave a note to the sysop to get access
to the door. This is a good option if you want to keep the kids out
of the door without having to setup special door access's and everything
else in your BBS package.
To add a player to PACCESS.DAT you can use your favorite text editor
and just add the name (case is not important -- see how the current
names are listed in the file). Or, you can use the BORDELO UTILITY
program (Option #7) to add a player!
FUTURE VERSIONS:
================
---> Let me know what you would like to see!
COMMENTS & QUESTIONS:
====================
Q: I have problems keeping the kids out of the door -- could you make
an age checker and build it into the door?
A: Some BBS packages have no information of player birthdates in the
caller information data. So, it's not possible to simply check their
birthdate and see if they are old enough. We have added a PLAYER
ACCESS option to take care of this. (see above).
Q: There appears to be writing on the screen -- like files are being
copied -- is this normal?
A: Very normal! Your users will not see this on the remote side. Be
sure to include an ECHO OFF command in your door batch file.
Q: I'm running DESQview/X and the door is having some problems with
keyboard timeouts and things like that!!
A: Make sure you have the MATH COPROCESSOR flagged ON, even if you don't
have one! This is a problem with DV/X and not the door.
Q: I keep getting an error #53 right when the door starts!!
A: Error #53 means a file is not found. If this occurs right from the
start, odds are the door isn't finding the caller information file.
Check the PATH to your caller information file located located
on the first line of the BORDELO.CFG file.
PROBLEMS:
========
If any internal errors do occur, check for a file called DFRAME.ERR
and let me know what the error code says.
Several people have been having problems with their Trident SVGA
cards and the ANSI screens not showing up correctly. To fix this,
check you utility disk that came with your Trident card for a program
called TANSI.SYS or something similar. Replace your old ANSI.SYS
with this version of it. This will correct the problems.
Please feel free to contact me if you have any problems at all.
QuickBasic Error codes
DoorFrame uses the QB error codes.
---------------------------------------------------------------------------
2 Syntax Error 61 Disk full
5 Ilegal Function Call 62 Input past end of File
6 Overflow 63 Bad record number
7 Out of memory 64 Bad filename
11 Division by Zero 67 Too many files
13 type mismatch 68 Device unavailable
24 Device Timeout 69 Comm-buffer overflow
25 Device fault 70 Permission denied
52 Bad filename or number 71 Disk not ready
53 File Not Found 72 Disk media error
55 File Already open 74 Rename across disk
57 Device I/O error 75 Path/File access error
58 File already exists 76 Path not found
59 Bad Record length
The most common error that you will see is #62. This is usually caused
by the CFG file not having enough lines. I have included this list so
that you may be able to fix a problem that occurs with a T&J Software
door.
UPGRADING FROM V1.0 to V1.1
===========================
1.] Copy the following file into your Bordello! directory:
BORDELLO.HLP, BORD0026.DAT, BORD0040.DAT, BORD0001.DAT,
BORD0002.DAT, BORD0018.DAT, BORD0039.DAT, BORD0029.DAT,
BORD0031, and the BORDELO.EXE.
2.] Type the following: BORDELO UTILITY
3.] Select the option to make your SYSOP.CFG file. Several things have
been added to this file and failure to create a new one will give
you an INPUT PAST END error.
That's it, you're new version is ready to go with no resetting of the
door!
VERSION HISTORY:
===============
See the HISTORY.TXT file for information on the history of the game
and the new options in the new versions!
REGISTERING:
============
That's all there is to it! If you have any problems or questions
please feel free to call the T&J BBS at (717)325-9481 and join the
T&J Software Conference.
See the enclosed registration form for ordering! (REGISTER.TXT)